Streetwalrus Einstein 6754cc5db4 Map: use 16 bit unsigned integers for map storage 10 lat temu
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Animator.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 lat temu
Camera.h 0bafdcbea5 Format sauces 10 lat temu
Entity.h 0bafdcbea5 Format sauces 10 lat temu
Graphics.h 0bafdcbea5 Format sauces 10 lat temu
Interrupts.h b4a480bb77 INTERRUPTS :D 10 lat temu
Map.h 6754cc5db4 Map: use 16 bit unsigned integers for map storage 10 lat temu
Pixel.h 0bafdcbea5 Format sauces 10 lat temu
Rect.h 0bafdcbea5 Format sauces 10 lat temu
Renderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 lat temu
SpriteRenderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 lat temu
Text.h 3e17c37ef7 erge 10 lat temu
TileRenderer.h 0bafdcbea5 Format sauces 10 lat temu
Timers.h 2840454083 Rework timer driver 10 lat temu
misc.h f863241f47 Camera: add is_visible 10 lat temu