Streetwalrus Einstein 6754cc5db4 Map: use 16 bit unsigned integers for map storage 10 anni fa
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Animator.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 anni fa
Camera.h 0bafdcbea5 Format sauces 10 anni fa
Entity.h 0bafdcbea5 Format sauces 10 anni fa
Graphics.h 0bafdcbea5 Format sauces 10 anni fa
Interrupts.h b4a480bb77 INTERRUPTS :D 10 anni fa
Map.h 6754cc5db4 Map: use 16 bit unsigned integers for map storage 10 anni fa
Pixel.h 0bafdcbea5 Format sauces 10 anni fa
Rect.h 0bafdcbea5 Format sauces 10 anni fa
Renderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 anni fa
SpriteRenderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 anni fa
Text.h 3e17c37ef7 erge 10 anni fa
TileRenderer.h 0bafdcbea5 Format sauces 10 anni fa
Timers.h 2840454083 Rework timer driver 10 anni fa
misc.h f863241f47 Camera: add is_visible 10 anni fa