Florian DORMONT b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 år sedan
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Animator.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 år sedan
Camera.h f863241f47 Camera: add is_visible 10 år sedan
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 år sedan
Graphics.h 77599f8bb8 Externalised Rect to its own class. 10 år sedan
Map.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 år sedan
Pixel.h e95afa03a7 Format the whole sauce using clang-format 10 år sedan
Rect.h 77599f8bb8 Externalised Rect to its own class. 10 år sedan
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 år sedan
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 år sedan
Text.h 3e17c37ef7 erge 10 år sedan
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 år sedan
misc.h f863241f47 Camera: add is_visible 10 år sedan
timers.h e95afa03a7 Format the whole sauce using clang-format 10 år sedan