Florian DORMONT b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 jaren geleden
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Animator.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 jaren geleden
Camera.h f863241f47 Camera: add is_visible 10 jaren geleden
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 jaren geleden
Graphics.h 77599f8bb8 Externalised Rect to its own class. 10 jaren geleden
Map.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 jaren geleden
Pixel.h e95afa03a7 Format the whole sauce using clang-format 10 jaren geleden
Rect.h 77599f8bb8 Externalised Rect to its own class. 10 jaren geleden
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 jaren geleden
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 jaren geleden
Text.h 3e17c37ef7 erge 10 jaren geleden
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 jaren geleden
misc.h f863241f47 Camera: add is_visible 10 jaren geleden
timers.h e95afa03a7 Format the whole sauce using clang-format 10 jaren geleden