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Sped up a little more the walls by changing the render distance, avoiding calling ML_line for nuts

Eiyeron Fulmincendii 11 年之前
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ee7694f565
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      wall.c

+ 1 - 1
wall.c

@@ -104,7 +104,7 @@ void drawWalls(Wall *list, Camera *cam, int nb_lines, Line_Transition line_trans
 	do{
 		if(tmp != NULL)
 		{
-			if(tmp->d - tmp->h < 128)
+			if(tmp->d - tmp->h < 96)
 			{
 				const fix delta_angle_minus_offset = delta_angle - offset;
 				const fix angle =  fmul(delta_angle_minus_offset, FIX(tmp->line)) + FIX(cam->angle);