Browse Source

Sped up a little more the walls by changing the render distance, avoiding calling ML_line for nuts

Eiyeron Fulmincendii 11 years ago
parent
commit
ee7694f565
1 changed files with 1 additions and 1 deletions
  1. 1 1
      wall.c

+ 1 - 1
wall.c

@@ -104,7 +104,7 @@ void drawWalls(Wall *list, Camera *cam, int nb_lines, Line_Transition line_trans
 	do{
 		if(tmp != NULL)
 		{
-			if(tmp->d - tmp->h < 128)
+			if(tmp->d - tmp->h < 96)
 			{
 				const fix delta_angle_minus_offset = delta_angle - offset;
 				const fix angle =  fmul(delta_angle_minus_offset, FIX(tmp->line)) + FIX(cam->angle);