Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers 10 年 前
art fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers 10 年 前
external 239ea23fe7 Refactor the build system to be leaner 10 年 前
src 88b38e8bc4 Make in-code version info a module 10 年 前
version 88b38e8bc4 Make in-code version info a module 10 年 前
.clang-format 0bafdcbea5 Format sauces 10 年 前
.gitignore 88b38e8bc4 Make in-code version info a module 10 年 前
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 年 前
.ycm_extra_conf.py a24cd4d328 Fix ycm for real 10 年 前
Draft.md 68dee03440 Changed erronerous ident 10 年 前
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 年 前
Makefile fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers 10 年 前
README.md 3b6bafbec1 Added some content to README 10 年 前
rules.mk fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers 10 年 前

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.