Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers il y a 10 ans
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external 239ea23fe7 Refactor the build system to be leaner il y a 10 ans
src 88b38e8bc4 Make in-code version info a module il y a 10 ans
version 88b38e8bc4 Make in-code version info a module il y a 10 ans
.clang-format 0bafdcbea5 Format sauces il y a 10 ans
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.gitmodules f0c6ca9b63 Import tinystl as a submodule il y a 10 ans
.ycm_extra_conf.py a24cd4d328 Fix ycm for real il y a 10 ans
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Makefile fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers il y a 10 ans
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README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.