Eiyeron Fulmincendii 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 lat temu
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Animator.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 lat temu
Camera.h f863241f47 Camera: add is_visible 10 lat temu
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 lat temu
Graphics.h 77599f8bb8 Externalised Rect to its own class. 10 lat temu
Map.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 lat temu
Pixel.h e95afa03a7 Format the whole sauce using clang-format 10 lat temu
Rect.h 77599f8bb8 Externalised Rect to its own class. 10 lat temu
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 lat temu
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 lat temu
Text.h 3e17c37ef7 erge 10 lat temu
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 lat temu
misc.h f863241f47 Camera: add is_visible 10 lat temu
timers.h e95afa03a7 Format the whole sauce using clang-format 10 lat temu