@@ -101,7 +101,7 @@ void StateMachine::run()
stack.back()->render(100 * frame_time / TIMER_FREQ);
last_frame = frame_stamp;
- // Text::print_format(0, 0, "WalrusRPG test build %s", git_version);
+ Text::print_format(0, 0, "WRPG build %s", git_version);
if (frame_time != 0 && update_time != 0)
{
Text::print_format(0, 240 - 8, "%ufps, %uups", TIMER_FREQ / frame_time,