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@@ -101,7 +101,7 @@ void StateMachine::run()
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stack.back()->render(100 * frame_time / TIMER_FREQ);
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last_frame = frame_stamp;
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- // Text::print_format(0, 0, "WalrusRPG test build %s", git_version);
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+ Text::print_format(0, 0, "WRPG build %s", git_version);
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if (frame_time != 0 && update_time != 0)
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{
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Text::print_format(0, 240 - 8, "%ufps, %uups", TIMER_FREQ / frame_time,
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