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@@ -32,9 +32,6 @@ void map_draw(unsigned x, unsigned y, const Map map)
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sprite.x = map.layer0[tile_offset] * 24;
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drawSpritePart(tiles, offset_x, offset_y, &sprite);
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- sprite.x = map.layer1[tile_offset] * 24;
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- drawSpritePart(tiles, offset_x, offset_y, &sprite);
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-
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tile_offset++;
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offset_x += 24;
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}
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