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Performance improvements

Dan ELKOUBY 11 年之前
父节点
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7cf5fbfc45
共有 2 个文件被更改,包括 1 次插入4 次删除
  1. 1 1
      main.c
  2. 0 3
      map.c

+ 1 - 1
main.c

@@ -73,7 +73,7 @@ int main()
 		if (isKeyPressed(KEY_NSPIRE_LEFT)) x-=2;
 		if (isKeyPressed(KEY_NSPIRE_RIGHT)) x+=2;
 		map_draw(x, y, map);
-		updateScreen();
+		bufferSwap();
 	}
 
 	deinitBuffering();

+ 0 - 3
map.c

@@ -32,9 +32,6 @@ void map_draw(unsigned x, unsigned y, const Map map)
 			sprite.x = map.layer0[tile_offset] * 24;
 			drawSpritePart(tiles, offset_x, offset_y, &sprite);
 
-			sprite.x = map.layer1[tile_offset] * 24;
-			drawSpritePart(tiles, offset_x, offset_y, &sprite);
-
 			tile_offset++;
 			offset_x += 24;
 		}