draw_states.h 465 B

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  1. #ifndef DRAW_STATES_H
  2. #define DRAW_STATES_H
  3. #include "math.h"
  4. #include "struct.h"
  5. #include "MonochromeLib.h"
  6. void draw_game(Game_Data *data);
  7. void draw_title(Game_Data *data);
  8. void draw_menu(Game_Data *data);
  9. void draw_game_over(Game_Data *data);
  10. void drawPlayer(Camera *cam, int player_angle, int nb_lines, Line_Transition line_transition);
  11. void drawDiagonals(Camera cam, int nb_lines, Line_Transition line_transition);
  12. void drawGameHUD(Game_Data *data);
  13. #endif