#ifndef DRAW_STATES_H #define DRAW_STATES_H #include "math.h" #include "struct.h" #include "MonochromeLib.h" void draw_game(Game_Data *data); void draw_title(Game_Data *data); void draw_menu(Game_Data *data); void draw_game_over(Game_Data *data); void drawPlayer(Camera *cam, int player_angle, int nb_lines, Line_Transition line_transition); void drawDiagonals(Camera cam, int nb_lines, Line_Transition line_transition); void drawGameHUD(Game_Data *data); #endif