| 1234567891011121314151617181920212223 |
- #include "pattern.h"
- #include "struct.h"
- #include "wall.h"
- Pattern* readPattern() {
- }
- void addPattern(Game_Data* data, Pattern* pattern, unsigned char offset) {
- unsigned int i;
- for(i = 0; i < pattern->length; i++) {
- // Build wall
- addWall(data->list, pattern->distance[i], pattern->wall_length, 1, (pattern->side[i] + offset)%data->nb_lines);
- }
- }
- Pattern* freePattern(Pattern* pattern) {
- free(pattern->side);
- free(pattern->distance);
- free(pattern->wall_length);
- free(pattern);
- return NULL;
- }
|