#include "pattern.h" #include "struct.h" #include "wall.h" Pattern* readPattern() { } void addPattern(Game_Data* data, Pattern* pattern, unsigned char offset) { unsigned int i; for(i = 0; i < pattern->length; i++) { // Build wall addWall(data->list, pattern->distance[i], pattern->wall_length, 1, (pattern->side[i] + offset)%data->nb_lines); } } Pattern* freePattern(Pattern* pattern) { free(pattern->side); free(pattern->distance); free(pattern->wall_length); free(pattern); return NULL; }