Cronologia Commit

Autore SHA1 Messaggio Data
  Eiyeron Fulmincendii a0952b9eb6 Better highscore system. Side collisions make the game crash for unknown reasons. 11 anni fa
  Eiyeron Fulmincendii f8fcd97f6e Fixed collisions (again ?) and started impmementing game over state 11 anni fa
  Eiyeron Fulmincendii e6ae56c611 Changed K_EXE to K_SHIFT in menu and added animation. 11 anni fa
  Eiyeron Fulmincendii bf5510b321 Merged Adbook's menu 11 anni fa
  Eiyeron Fulmincendii fc71964fc1 Merged some Adbook work about the menu 11 anni fa
  Eiyeron Fulmincendii 00f8ab5249 Added wall sliding. Corrected a pattern, enabled again game over. 11 anni fa
  Eiyeron Fulmincendii 0917f980a5 Some comment cleanup 11 anni fa
  Eiyeron Fulmincendii cb85c8aa9f Made player rotation level and fps dependant 11 anni fa
  Eiyeron Fulmincendii 1632189b1b Added color reversing effect at 60 seconds. 11 anni fa
  Eiyeron Fulmincendii 9b59c56ffe Fixed cooldown game logic side and added moar patterns. 11 anni fa
  Eiyeron Fulmincendii 2423d6efa1 Why offsets weren't 16-bits yet? 11 anni fa
  Eiyeron Fulmincendii 3c2577d6ca Little trick to make the patter data easier to make. 11 anni fa
  Eiyeron Fulmincendii bf37e56051 Patterns are functionnal. There is a little strange quirk but it works 11 anni fa
  Eiyeron Fulmincendii 84f09f7fa7 Refactor, finished title screen, better corner text routines. 11 anni fa
  Eiyeron Fulmincendii 87729eeeef Started menu/title states 11 anni fa
  Florian DORMONT 5430ef9bb4 Added time and switched to fixed real numbers for drawing walls 11 anni fa
  Adrien Boucaud 3ceee0b3af Added a basic level selection UI. Still a lot of work ahead (mainly graphical), but it's functionnal. 12 anni fa
  Adrien Boucaud 2b537198cf Added a cool title animation :D 12 anni fa
  Adrien Boucaud b2ae0eb604 Added a few fixes in the state switching system 12 anni fa
  Adrien Boucaud 678aec5d9b Started support for the start screen (initialisation and main loop modifications). 12 anni fa
  Adrien Boucaud 264426019e Started implementing the Level support 12 anni fa
  Adrien Boucaud 37b6ab009a Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player. 12 anni fa
  Adrien Boucaud 39a9fa4727 Added nb_lines in Data, slightly modified a few functions prototypes. 12 anni fa
  Adrien Boucaud 491a8b4a73 HUGE REFACTOR. The code is now more modular and based on a system of States 12 anni fa
  Adrien Boucaud dd5e92918b Revert "BIG REFACTOR. The code is now modular, based on a system of states." 12 anni fa
  Adrien Boucaud bb2152f5a5 BIG REFACTOR. The code is now modular, based on a system of states. 12 anni fa