Eiyeron Fulmincendii
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a0952b9eb6
Better highscore system. Side collisions make the game crash for unknown reasons.
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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f8fcd97f6e
Fixed collisions (again ?) and started impmementing game over state
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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e6ae56c611
Changed K_EXE to K_SHIFT in menu and added animation.
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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bf5510b321
Merged Adbook's menu
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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fc71964fc1
Merged some Adbook work about the menu
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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00f8ab5249
Added wall sliding. Corrected a pattern, enabled again game over.
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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0917f980a5
Some comment cleanup
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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cb85c8aa9f
Made player rotation level and fps dependant
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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1632189b1b
Added color reversing effect at 60 seconds.
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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9b59c56ffe
Fixed cooldown game logic side and added moar patterns.
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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2423d6efa1
Why offsets weren't 16-bits yet?
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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3c2577d6ca
Little trick to make the patter data easier to make.
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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bf37e56051
Patterns are functionnal. There is a little strange quirk but it works
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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84f09f7fa7
Refactor, finished title screen, better corner text routines.
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%!s(int64=11) %!d(string=hai) anos |
Eiyeron Fulmincendii
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87729eeeef
Started menu/title states
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%!s(int64=11) %!d(string=hai) anos |
Florian DORMONT
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5430ef9bb4
Added time and switched to fixed real numbers for drawing walls
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%!s(int64=11) %!d(string=hai) anos |
Adrien Boucaud
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3ceee0b3af
Added a basic level selection UI. Still a lot of work ahead (mainly graphical), but it's functionnal.
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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2b537198cf
Added a cool title animation :D
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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b2ae0eb604
Added a few fixes in the state switching system
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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678aec5d9b
Started support for the start screen (initialisation and main loop modifications).
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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264426019e
Started implementing the Level support
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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37b6ab009a
Finally correctly implemented the transition when changing the number of lines. Currently only for the diagonals, but the changes are coming for the walls and the player.
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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39a9fa4727
Added nb_lines in Data, slightly modified a few functions prototypes.
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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491a8b4a73
HUGE REFACTOR. The code is now more modular and based on a system of States
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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dd5e92918b
Revert "BIG REFACTOR. The code is now modular, based on a system of states."
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%!s(int64=12) %!d(string=hai) anos |
Adrien Boucaud
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bb2152f5a5
BIG REFACTOR. The code is now modular, based on a system of states.
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%!s(int64=12) %!d(string=hai) anos |