@@ -23,7 +23,7 @@ Camera cam = {64, 32, 0};
//at the moment, there is only a list, but at term, we should be using the lists from the Line struct. (And thus remove the "line" member from the Wall struct
Wall *list = NULL;
-//delta angle: defines the 'speed' of the player
+//delta angle: defines the 'speed' of the camera
float dAngle = 10;
//function prototypes