Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT f14ff7fdb3 Merge pull request #7 from WalrusRPG/primitive преди 10 години
art 3f9ff3b170 Add black tiles outside the map преди 10 години
external d1cdadf3dc Update tinystl преди 10 години
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. преди 10 години
platform 73d469dc46 Format преди 10 години
src 9c144fdda9 Lines and rectangle primitives, fills #6 requirement преди 10 години
version 9082769517 Build out of tree преди 10 години
.clang-format 0bafdcbea5 Format sauces преди 10 години
.gitignore 0e46130fd7 How haven't we did this before? преди 10 години
.gitmodules f0c6ca9b63 Import tinystl as a submodule преди 10 години
.ycm_extra_conf.py 602ede5d00 Removed -Werror to allow warning parsing преди 10 години
Draft.md 68dee03440 Changed erronerous ident преди 10 години
LICENSE 398c235d0e Add Eiyeron to the copyright holders преди 10 години
Makefile fdf90f9876 Makefile: enable GCC pipe преди 10 години
README.md 783f8c3af6 Update README.md преди 10 години
mkconfig 0f01ee66b9 Made mkconfig a bit more flexible as it allows now to use the first argument преди 10 години
rules.mk c0c47687aa Fix detection of files to format, again преди 10 години

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML