Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein f0c6ca9b63 Import tinystl as a submodule %!s(int64=10) %!d(string=hai) anos
art cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
external f0c6ca9b63 Import tinystl as a submodule %!s(int64=10) %!d(string=hai) anos
include d641558100 Entity: beginning of an implementation %!s(int64=10) %!d(string=hai) anos
src d641558100 Entity: beginning of an implementation %!s(int64=10) %!d(string=hai) anos
.clang-format e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> %!s(int64=10) %!d(string=hai) anos
.gitmodules f0c6ca9b63 Import tinystl as a submodule %!s(int64=10) %!d(string=hai) anos
Draft.md 68dee03440 Changed erronerous ident %!s(int64=10) %!d(string=hai) anos
LICENSE 398c235d0e Add Eiyeron to the copyright holders %!s(int64=10) %!d(string=hai) anos
Makefile f0c6ca9b63 Import tinystl as a submodule %!s(int64=10) %!d(string=hai) anos
README.md f0c6ca9b63 Import tinystl as a submodule %!s(int64=10) %!d(string=hai) anos

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).