Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein d9aa2a8d26 Art: switch to stdint 10 lat temu
art d9aa2a8d26 Art: switch to stdint 10 lat temu
external 239ea23fe7 Refactor the build system to be leaner 10 lat temu
src 2f717e1227 Drivers: change all relevant types to stdint 10 lat temu
version 9082769517 Build out of tree 10 lat temu
.clang-format 0bafdcbea5 Format sauces 10 lat temu
.gitignore 9082769517 Build out of tree 10 lat temu
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 lat temu
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU 10 lat temu
Draft.md 68dee03440 Changed erronerous ident 10 lat temu
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 lat temu
Makefile 2647151927 Automatic dependency handling for sources in makefile 10 lat temu
README.md 3b6bafbec1 Added some content to README 10 lat temu
rules.mk 2647151927 Automatic dependency handling for sources in makefile 10 lat temu

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.