Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein d9aa2a8d26 Art: switch to stdint 10 anni fa
art d9aa2a8d26 Art: switch to stdint 10 anni fa
external 239ea23fe7 Refactor the build system to be leaner 10 anni fa
src 2f717e1227 Drivers: change all relevant types to stdint 10 anni fa
version 9082769517 Build out of tree 10 anni fa
.clang-format 0bafdcbea5 Format sauces 10 anni fa
.gitignore 9082769517 Build out of tree 10 anni fa
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 anni fa
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU 10 anni fa
Draft.md 68dee03440 Changed erronerous ident 10 anni fa
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 anni fa
Makefile 2647151927 Automatic dependency handling for sources in makefile 10 anni fa
README.md 3b6bafbec1 Added some content to README 10 anni fa
rules.mk 2647151927 Automatic dependency handling for sources in makefile 10 anni fa

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.