Graphics.cpp 991 B

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  1. #include "Graphics.h"
  2. #include <SFML/Graphics.hpp>
  3. #include "utility/misc.h"
  4. #define GRAPHICS WalrusRPG::Graphics
  5. sf::RenderWindow window;
  6. void GRAPHICS::init()
  7. {
  8. window.setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - 160,
  9. sf::VideoMode::getDesktopMode().height / 2 - 120));
  10. window.create(sf::VideoMode(320, 240), "WalrusRPG");
  11. }
  12. void GRAPHICS::deinit()
  13. {
  14. window.close();
  15. }
  16. void GRAPHICS::frame_begin()
  17. {
  18. window.clear(sf::Color::Black);
  19. }
  20. void GRAPHICS::frame_end()
  21. {
  22. window.display();
  23. }
  24. void GRAPHICS::put_sprite(const Texture &sheet, int x, int y,
  25. const WalrusRPG::Utils::Rect &window)
  26. {
  27. sf::Sprite sprite;
  28. sprite.setTexture(sheet.data);
  29. sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height));
  30. sprite.setPosition(x, y);
  31. ::window.draw(sprite);
  32. }
  33. void GRAPHICS::fill(const WalrusRPG::Graphics::Pixel &color)
  34. {
  35. UNUSED(color);
  36. }