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- #include "Graphics.h"
- #include <SFML/Graphics.hpp>
- #include "utility/misc.h"
- #define GRAPHICS WalrusRPG::Graphics
- sf::RenderWindow window;
- void GRAPHICS::init()
- {
- window.setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - 160,
- sf::VideoMode::getDesktopMode().height / 2 - 120));
- window.create(sf::VideoMode(320, 240), "WalrusRPG");
- }
- void GRAPHICS::deinit()
- {
- window.close();
- }
- void GRAPHICS::frame_begin()
- {
- window.clear(sf::Color::Black);
- }
- void GRAPHICS::frame_end()
- {
- window.display();
- }
- void GRAPHICS::put_sprite(const Texture &sheet, int x, int y,
- const WalrusRPG::Utils::Rect &window)
- {
- sf::Sprite sprite;
- sprite.setTexture(sheet.data);
- sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height));
- sprite.setPosition(x, y);
- ::window.draw(sprite);
- }
- void GRAPHICS::fill(const WalrusRPG::Graphics::Pixel &color)
- {
- UNUSED(color);
- }
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