Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 761c96a0db Added a frame fallback to Animator and added tile animation back to Map 10 anos atrás
art cf65b47c4e Get rid of makeheaders 10 anos atrás
external f0c6ca9b63 Import tinystl as a submodule 10 anos atrás
include b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 anos atrás
src 761c96a0db Added a frame fallback to Animator and added tile animation back to Map 10 anos atrás
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 anos atrás
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> 10 anos atrás
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 anos atrás
Draft.md 68dee03440 Changed erronerous ident 10 anos atrás
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 anos atrás
Makefile f0c6ca9b63 Import tinystl as a submodule 10 anos atrás
README.md f0c6ca9b63 Import tinystl as a submodule 10 anos atrás

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).