Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 6e0ef0f750 Added a little comment il y a 10 ans
art cf65b47c4e Get rid of makeheaders il y a 10 ans
external f0c6ca9b63 Import tinystl as a submodule il y a 10 ans
include b938a613e4 Why an Entity should be restricted to TileRenderers\? il y a 10 ans
src 6e0ef0f750 Added a little comment il y a 10 ans
.clang-format e95afa03a7 Format the whole sauce using clang-format il y a 10 ans
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> il y a 10 ans
.gitmodules f0c6ca9b63 Import tinystl as a submodule il y a 10 ans
Draft.md 68dee03440 Changed erronerous ident il y a 10 ans
LICENSE 398c235d0e Add Eiyeron to the copyright holders il y a 10 ans
Makefile f0c6ca9b63 Import tinystl as a submodule il y a 10 ans
README.md f0c6ca9b63 Import tinystl as a submodule il y a 10 ans

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).