Florian DORMONT b938a613e4 Why an Entity should be restricted to TileRenderers\? %!s(int64=10) %!d(string=hai) anos
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Animator.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. %!s(int64=10) %!d(string=hai) anos
Camera.h f863241f47 Camera: add is_visible %!s(int64=10) %!d(string=hai) anos
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? %!s(int64=10) %!d(string=hai) anos
Graphics.h 77599f8bb8 Externalised Rect to its own class. %!s(int64=10) %!d(string=hai) anos
Map.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. %!s(int64=10) %!d(string=hai) anos
Pixel.h e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
Rect.h 77599f8bb8 Externalised Rect to its own class. %!s(int64=10) %!d(string=hai) anos
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. %!s(int64=10) %!d(string=hai) anos
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. %!s(int64=10) %!d(string=hai) anos
Text.h 3e17c37ef7 erge %!s(int64=10) %!d(string=hai) anos
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. %!s(int64=10) %!d(string=hai) anos
misc.h f863241f47 Camera: add is_visible %!s(int64=10) %!d(string=hai) anos
timers.h e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos