Florian DORMONT b938a613e4 Why an Entity should be restricted to TileRenderers\? il y a 10 ans
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Animator.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. il y a 10 ans
Camera.h f863241f47 Camera: add is_visible il y a 10 ans
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? il y a 10 ans
Graphics.h 77599f8bb8 Externalised Rect to its own class. il y a 10 ans
Map.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. il y a 10 ans
Pixel.h e95afa03a7 Format the whole sauce using clang-format il y a 10 ans
Rect.h 77599f8bb8 Externalised Rect to its own class. il y a 10 ans
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. il y a 10 ans
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. il y a 10 ans
Text.h 3e17c37ef7 erge il y a 10 ans
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. il y a 10 ans
misc.h f863241f47 Camera: add is_visible il y a 10 ans
timers.h e95afa03a7 Format the whole sauce using clang-format il y a 10 ans