Timing.cpp 416 B

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  1. #include "Timing.h"
  2. #include "Logger.h"
  3. #include <SFML/System/Clock.hpp>
  4. #include <cstdio>
  5. using namespace WalrusRPG; /*Timing*/
  6. sf::Clock clock;
  7. void Timing::init()
  8. {
  9. Logger::log("Timing init");
  10. }
  11. void Timing::deinit()
  12. {
  13. Logger::log("Timing deinit");
  14. }
  15. unsigned Timing::gettime()
  16. {
  17. Logger::log("%llu", clock.getElapsedTime().asMicroseconds());
  18. return clock.getElapsedTime().asMicroseconds();
  19. }