#include "Timing.h" #include "Logger.h" #include #include using namespace WalrusRPG; /*Timing*/ sf::Clock clock; void Timing::init() { Logger::log("Timing init"); } void Timing::deinit() { Logger::log("Timing deinit"); } unsigned Timing::gettime() { Logger::log("%llu", clock.getElapsedTime().asMicroseconds()); return clock.getElapsedTime().asMicroseconds(); }