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- #ifndef INCLUDE_STATE_H
- #define INCLUDE_STATE_H
- #include "Camera.h"
- namespace WalrusRPG
- {
- namespace States
- {
- class State
- {
- public:
- virtual ~State(){};
- virtual void update(unsigned dt) = 0;
- virtual void render(unsigned dt) = 0;
- };
- }
- }
- #endif
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