State.h 327 B

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  1. #ifndef INCLUDE_STATE_H
  2. #define INCLUDE_STATE_H
  3. #include "Camera.h"
  4. namespace WalrusRPG
  5. {
  6. namespace States
  7. {
  8. class State
  9. {
  10. public:
  11. virtual ~State(){};
  12. virtual void update(unsigned dt) = 0;
  13. virtual void render(unsigned dt) = 0;
  14. };
  15. }
  16. }
  17. #endif