Eiyeron Fulmincendii 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 gadi atpakaļ
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Animator.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 gadi atpakaļ
Camera.h f863241f47 Camera: add is_visible 10 gadi atpakaļ
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 gadi atpakaļ
Graphics.h 77599f8bb8 Externalised Rect to its own class. 10 gadi atpakaļ
Map.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 gadi atpakaļ
Pixel.h e95afa03a7 Format the whole sauce using clang-format 10 gadi atpakaļ
Rect.h 77599f8bb8 Externalised Rect to its own class. 10 gadi atpakaļ
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 gadi atpakaļ
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 gadi atpakaļ
Text.h 3e17c37ef7 erge 10 gadi atpakaļ
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 gadi atpakaļ
misc.h f863241f47 Camera: add is_visible 10 gadi atpakaļ
timers.h e95afa03a7 Format the whole sauce using clang-format 10 gadi atpakaļ