Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 52618aeec7 Added some map loading draft пре 10 година
art 55775c1722 Clean up old placeholder graphics пре 10 година
external f0c6ca9b63 Import tinystl as a submodule пре 10 година
include 0bafdcbea5 Format sauces пре 10 година
info 52618aeec7 Added some map loading draft пре 10 година
src 0bafdcbea5 Format sauces пре 10 година
.clang-format 0bafdcbea5 Format sauces пре 10 година
.gitignore 77af2e0c68 Made version untracked for cleaning a bit the mess пре 10 година
.gitmodules f0c6ca9b63 Import tinystl as a submodule пре 10 година
Draft.md 68dee03440 Changed erronerous ident пре 10 година
LICENSE 398c235d0e Add Eiyeron to the copyright holders пре 10 година
Makefile 1a1be2f311 Makefile: hardcode src/version.c in the SOURCES_C array пре 10 година
README.md 3b6bafbec1 Added some content to README пре 10 година
versionning.bash 6ea4927f39 Made diff silent пре 10 година

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.