Florian DORMONT b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 anni fa
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Animator.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 anni fa
Camera.h f863241f47 Camera: add is_visible 10 anni fa
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 anni fa
Graphics.h 77599f8bb8 Externalised Rect to its own class. 10 anni fa
Map.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 anni fa
Pixel.h e95afa03a7 Format the whole sauce using clang-format 10 anni fa
Rect.h 77599f8bb8 Externalised Rect to its own class. 10 anni fa
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 anni fa
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 anni fa
Text.h 3e17c37ef7 erge 10 anni fa
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 anni fa
misc.h f863241f47 Camera: add is_visible 10 anni fa
timers.h e95afa03a7 Format the whole sauce using clang-format 10 anni fa