Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 3947d124e2 Clang-format really should auto-save. 10 vuotta sitten
art cf65b47c4e Get rid of makeheaders 10 vuotta sitten
external f0c6ca9b63 Import tinystl as a submodule 10 vuotta sitten
include b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 vuotta sitten
src 3947d124e2 Clang-format really should auto-save. 10 vuotta sitten
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 vuotta sitten
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> 10 vuotta sitten
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 vuotta sitten
Draft.md 68dee03440 Changed erronerous ident 10 vuotta sitten
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 vuotta sitten
Makefile f0c6ca9b63 Import tinystl as a submodule 10 vuotta sitten
README.md f0c6ca9b63 Import tinystl as a submodule 10 vuotta sitten

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).