Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 239ea23fe7 Refactor the build system to be leaner 10 年之前
art 239ea23fe7 Refactor the build system to be leaner 10 年之前
external 239ea23fe7 Refactor the build system to be leaner 10 年之前
src 239ea23fe7 Refactor the build system to be leaner 10 年之前
.clang-format 0bafdcbea5 Format sauces 10 年之前
.gitignore 239ea23fe7 Refactor the build system to be leaner 10 年之前
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 年之前
.ycm_extra_conf.py a24cd4d328 Fix ycm for real 10 年之前
Draft.md 68dee03440 Changed erronerous ident 10 年之前
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 年之前
Makefile 239ea23fe7 Refactor the build system to be leaner 10 年之前
README.md 3b6bafbec1 Added some content to README 10 年之前
rules.mk 239ea23fe7 Refactor the build system to be leaner 10 年之前
versionning.bash 239ea23fe7 Refactor the build system to be leaner 10 年之前

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.