Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 19eef8a5ad Better header detection for source formatting 10 vuotta sitten
art d9aa2a8d26 Art: switch to stdint 10 vuotta sitten
external 19eef8a5ad Better header detection for source formatting 10 vuotta sitten
platform cb656001c1 Removed useless function 10 vuotta sitten
src 72147f5c66 Improve looping animations slightly more 10 vuotta sitten
version 9082769517 Build out of tree 10 vuotta sitten
.clang-format 0bafdcbea5 Format sauces 10 vuotta sitten
.gitignore d5caf7941f Ignore vim buffers 10 vuotta sitten
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 vuotta sitten
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU 10 vuotta sitten
Draft.md 68dee03440 Changed erronerous ident 10 vuotta sitten
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 vuotta sitten
Makefile 19eef8a5ad Better header detection for source formatting 10 vuotta sitten
README.md 3b6bafbec1 Added some content to README 10 vuotta sitten
mkconfig d23f80c50e Split platform-specific Makefile stuff 10 vuotta sitten
rules.mk 19eef8a5ad Better header detection for source formatting 10 vuotta sitten

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.