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- #ifndef INCLUDE_AIPLAYER_H
- #define INCLUDE_AIPLAYER_H
- #include "input/Input.h"
- #include "render/Camera.h"
- #include "AIEntity.h"
- namespace Pacman
- {
- class AIPlayer: public AIEntity {
- private:
- public:
- bool dead;
- AIPlayer(int x, int y, GameState &g, const char* filename, const char* ai_name);
- ~AIPlayer();
- virtual void render(unsigned dt, WalrusRPG::Camera& cam) override {};
- virtual void render(unsigned dt, WalrusRPG::Camera& cam, WalrusRPG::Graphics::Pixel col);
- virtual void update(unsigned dt) override;
- };
- }
- #include "GameState.h"
- #endif
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