#ifndef INCLUDE_AIPLAYER_H #define INCLUDE_AIPLAYER_H #include "input/Input.h" #include "render/Camera.h" #include "AIEntity.h" namespace Pacman { class AIPlayer: public AIEntity { private: public: bool dead; AIPlayer(int x, int y, GameState &g, const char* filename, const char* ai_name); ~AIPlayer(); virtual void render(unsigned dt, WalrusRPG::Camera& cam) override {}; virtual void render(unsigned dt, WalrusRPG::Camera& cam, WalrusRPG::Graphics::Pixel col); virtual void update(unsigned dt) override; }; } #include "GameState.h" #endif