Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 03a9e9e992 A working endianess-independant parser. преди 10 години
art 55775c1722 Clean up old placeholder graphics преди 10 години
external f0c6ca9b63 Import tinystl as a submodule преди 10 години
include 0bafdcbea5 Format sauces преди 10 години
info 03a9e9e992 A working endianess-independant parser. преди 10 години
src 0bafdcbea5 Format sauces преди 10 години
.clang-format 0bafdcbea5 Format sauces преди 10 години
.gitignore 77af2e0c68 Made version untracked for cleaning a bit the mess преди 10 години
.gitmodules f0c6ca9b63 Import tinystl as a submodule преди 10 години
Draft.md 68dee03440 Changed erronerous ident преди 10 години
LICENSE 398c235d0e Add Eiyeron to the copyright holders преди 10 години
Makefile 1a1be2f311 Makefile: hardcode src/version.c in the SOURCES_C array преди 10 години
README.md 3b6bafbec1 Added some content to README преди 10 години
versionning.bash 6ea4927f39 Made diff silent преди 10 години

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.