@@ -1,42 +0,0 @@
-#ifndef INCLUDE_INPUT_H
-#define INCLUDE_INPUT_H
-
-namespace WalrusRPG
-{
- namespace Input
- {
- enum Key
- K_A,
- K_B,
- K_L,
- K_R,
- K_UP,
- K_DOWN,
- K_LEFT,
- K_RIGHT,
- K_START,
- K_SELECT,
- K_SIZE
- };
- enum KeyState
- KS_RELEASED,
- KS_JUST_RELEASED,
- KS_JUST_PRESSED,
- KS_PRESSED
- void key_poll();
- KeyState key_get_state(Key key);
- bool key_pressed(Key key);
- bool key_released(Key key);
- bool key_down(Key key);
- bool key_up(Key key);
- }
-}
-#endif
@@ -1,4 +1,4 @@
-#include "Input.h"
+#include "input/Input.h"
#include <libndls.h>
#define INPUT WalrusRPG::Input
#include "Graphics.h" // window
#include "sfwindow.h"
#include <SFML/Window/Keyboard.hpp>
@@ -4,7 +4,7 @@
#include "Graphics.h"
#include "render/Text.h"
#include "version.h"
using namespace WalrusRPG::Graphics;
using namespace WalrusRPG::States;
@@ -1,6 +1,6 @@
#include "Camera.h"
#include "utility/misc.h"
#define CAMERA WalrusRPG::Camera