Dan Elkouby
10 jaren geleden
bovenliggende
commit
be62743b10
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@@ -1,42 +0,0 @@
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-#ifndef INCLUDE_INPUT_H
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-#define INCLUDE_INPUT_H
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-
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-namespace WalrusRPG
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-{
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- namespace Input
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- {
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- enum Key
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- {
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- K_A,
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- K_B,
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- K_L,
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- K_R,
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- K_UP,
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- K_DOWN,
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- K_LEFT,
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- K_RIGHT,
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- K_START,
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- K_SELECT,
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- K_SIZE
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- };
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-
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- enum KeyState
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- {
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- KS_RELEASED,
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- KS_JUST_RELEASED,
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- KS_JUST_PRESSED,
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- KS_PRESSED
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- };
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-
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-
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- void key_poll();
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-
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- KeyState key_get_state(Key key);
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- bool key_pressed(Key key);
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- bool key_released(Key key);
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- bool key_down(Key key);
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- bool key_up(Key key);
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- }
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-}
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-
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-#endif
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@@ -1,4 +1,4 @@
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-#include "Input.h"
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+#include "input/Input.h"
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#include <libndls.h>
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#define INPUT WalrusRPG::Input
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@@ -1,4 +1,4 @@
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-#include "Input.h"
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+#include "input/Input.h"
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#include "Graphics.h" // window
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#include "sfwindow.h"
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#include <SFML/Window/Keyboard.hpp>
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@@ -4,7 +4,7 @@
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#include "Graphics.h"
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#include "render/Text.h"
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#include "version.h"
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-#include "Input.h"
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+#include "input/Input.h"
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using namespace WalrusRPG::Graphics;
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using namespace WalrusRPG::States;
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@@ -1,6 +1,6 @@
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#include "Camera.h"
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#include "utility/misc.h"
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-#include "Input.h"
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+#include "input/Input.h"
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#define CAMERA WalrusRPG::Camera
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