@@ -12,7 +12,6 @@ sf::RenderTexture buffer;
void GRAPHICS::init()
{
window.create(sf::VideoMode::getDesktopMode(), "WalrusRPG", sf::Style::Fullscreen);
- window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
view = sf::View(window.getDefaultView());
buffer.create(320, 240);