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@@ -12,7 +12,6 @@ sf::RenderTexture buffer;
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void GRAPHICS::init()
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{
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window.create(sf::VideoMode::getDesktopMode(), "WalrusRPG", sf::Style::Fullscreen);
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- window.setVerticalSyncEnabled(true);
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window.setFramerateLimit(60);
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view = sf::View(window.getDefaultView());
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buffer.create(320, 240);
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