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  52. <li class="toctree-l3"><a href="#operating-on-lua-values-with-c-functions">Operating on Lua values with C++ functions</a></li>
  53. <li><a class="toctree-l4" href="#invoke-a-callable-with-lua-values">Invoke a Callable with Lua values</a></li>
  54. <li><a class="toctree-l4" href="#invoke-a-function-with-lua-values">Invoke a function with Lua values</a></li>
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  91. <h1 id="operating-on-lua-values-with-c-functions">Operating on Lua values with C++ functions</h1>
  92. <p>Instead of extracting every Lua value seperately and pushing the result of your C++ function back
  93. onto the stack again, you can use one of the following functions to make this process easier for you.</p>
  94. <h2 id="invoke-a-callable-with-lua-values">Invoke a Callable with Lua values</h2>
  95. <p>The function <a href="../reference/namespaceluwra.html#aa20e363f38b3ae5a168cf40365f5646a">direct&lt;S&gt;</a>
  96. lets you specify a <em>stack signature</em> in order to extract the values and invoke a <code>Callable</code> with
  97. them.</p>
  98. <p>Consider the following:</p>
  99. <pre><code class="c++">string result = foo(luwra::read&lt;string&gt;(lua, n), luwra::read&lt;int&gt;(lua, n + 1));
  100. </code></pre>
  101. <p>It could be rewritting like this:</p>
  102. <pre><code class="c++">string result = luwra::direct&lt;string(string, int)&gt;(lua, n, foo);
  103. </code></pre>
  104. <p><strong>Note:</strong> The result of <code>foo</code> is not pushed onto the stack. Except for the extraction of Lua values,
  105. everything happens on the C++ side.</p>
  106. <h2 id="invoke-a-function-with-lua-values">Invoke a function with Lua values</h2>
  107. <p><a href="../reference/namespaceluwra.html#a839077ddd9c3d0565a40c574bc8e9555">apply</a> is similiar to
  108. <a href="../reference/namespaceluwra.html#aa20e363f38b3ae5a168cf40365f5646a">direct</a>. The function <code>apply</code>
  109. provides specific overloads for function pointers and function objects. Although <code>direct</code> works
  110. with function pointers and function objects, it is often more convenient to use <code>apply</code> since it
  111. allows the compiler to infer the <em>stack signature</em> without providing a template parameter.</p>
  112. <p>Provided a function <code>foo</code> which has been declared as used in the example above:</p>
  113. <pre><code class="c++">string foo(string bar, int baz);
  114. // ... or with a function object
  115. function&lt;string(string, int)&gt; foo = /* magic */;
  116. </code></pre>
  117. <p>One would use <code>foo</code> like this:</p>
  118. <pre><code class="c++">string result = luwra::apply(lua, n, foo);
  119. </code></pre>
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