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- <div class="textblock"><p><a href="https://gitter.im/vapourismo/luwra"></a> <a href="https://travis-ci.org/vapourismo/luwra"></a> </p><h1>Luwra</h1>
- <p>A header-only C++ library which provides a Lua wrapper with minimal overhead.</p>
- <h2>Usage</h2>
- <p>Refer to the <a href="https://github.com/vapourismo/luwra/wiki">wiki pages</a> or the <a href="http://vapourismo.github.io/luwra/docs">documentation</a>. In order to use the library you must clone this repository and include <code>lib/luwra.hpp</code>.</p>
- <p>Have a question? Simply <a href="https://gitter.im/vapourismo/luwra">ask</a> or open an issue.</p>
- <h2>Examples</h2>
- <p>In the following examples <code>lua</code> refers to an instance of <code>lua_State*</code>.</p>
- <p>Easily push values onto the stack:</p>
- <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> {c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> // Push an integer</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> luwra::push(lua, 1338);</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> </div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> // Push a number</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> luwra::push(lua, 13.37);</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> </div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> // Push a boolean</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> luwra::push(lua, false);</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> </div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> // Push a string</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> luwra::push(lua, "Hello World");</div></div><!-- fragment --><p>Or retrieve them:</p>
- <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> {c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> // Your function</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> int my_fun(int a, int b) {</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>  return a + b;</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> }</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> </div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> // Prepare stack</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> luwra::push(lua, 13);</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> luwra::push(lua, 37);</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> </div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> // Apply your function</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> int result = luwra::apply(lua, my_fun);</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> // which is equivalent to</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> int result = luwra::apply(lua, 1, my_fun);</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> </div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> // and equivalent to</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> int result = luwra::apply(lua, -2, my_fun);</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> // All of this is essentially syntactic sugar for</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> int result = my_fun(luwra::read<int>(lua, 1), luwra::read<int>(lua, 2));</div></div><!-- fragment --><p>Generate a C function which can be used by Lua:</p>
- <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> {c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> // Assuming your function looks something like this</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> int my_function(const char* a, int b) {</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>  // ...</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> }</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> </div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> // Convert to lua_CFunction</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> lua_CFunction cfun = LUWRA_WRAP(my_function);</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> </div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> // Do something with it, for example set it as a Lua global function</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> luwra::setGlobal(lua, "my_function", cfun);</div></div><!-- fragment --><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> -- Invoke the registered function</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> local my_result = my_function("Hello World", 1337)</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> print(my_result)</div></div><!-- fragment --><p>Or register your own class:</p>
- <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> {c++}</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> struct Point {</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>  double x, y;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> </div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>  Point(double x, double y):</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>  x(x), y(y)</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>  {</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>  std::cout << "Construct Point(" << x << ", " << y << ")" << std::endl;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>  }</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> </div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>  ~Point() {</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  std::cout << "Destruct Point(" << x << ", " << y << ")" << std::endl;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>  }</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> </div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  void scale(double f) {</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  x *= f;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>  y *= f;</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  }</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  std::string __tostring() {</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  return "<Point(" + std::to_string(x) + ", " + std::to_string(y) + ")>";</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  }</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> };</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> </div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> // Register the metatable and constructor</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> luwra::registerUserType<Point(double, double)>(</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  lua,</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  // Constructor name</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  "Point",</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  // Methods need to be declared here</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  {</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  LUWRA_MEMBER(Point, scale),</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  LUWRA_MEMBER(Point, x),</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  LUWRA_MEMBER(Point, y)</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  },</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  // Meta methods may be registered aswell</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  {</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  LUWRA_MEMBER(Point, __tostring)</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  }</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> );</div></div><!-- fragment --><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> -- Instantiate 'Point'</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> local point = Point(13, 37)</div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> -- Invoke 'scale' method</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> point:scale(1.5)</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> </div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> -- Convert to string via '__tostring' meta method</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> print(point)</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> </div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> -- Read properties 'x' and 'y'</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> print(point:x(), point:y())</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> </div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> -- Set property 'x'</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> point:x(4.2)</div></div><!-- fragment --><h2>Requirements</h2>
- <p>You need a C++11-compliant compiler and at least Lua 5.1 to get this library to work. I recommend using Lua 5.3 or later, to avoid the messy <code>lua_Integer</code> situation. LuaJIT 2.0 seems to work, apart from user types, which fail for yet unknown reasons.</p>
- <h2>Tests</h2>
- <p>The attached GNU <code>Makefile</code> allows you to run both examples and tests using <code>make examples</code> and <code>make test</code> respectively. You might need to adjust <code>LUA_*</code> variables, so Luwra finds the Lua headers and library.</p>
- <p>Assuming all headers are located in <code>/usr/include/lua5.3</code> and the shared object name is <code>liblua5.3.so</code>, you need to invoke this:</p>
- <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> make LUA_INCDIR=/usr/include/lua5.3 LUA_LIBNAME=lua5.3 test</div></div><!-- fragment --> </div></div><!-- contents -->
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