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- <h1 id="general">General</h1>
- <p>Luwra provides an easy way to turn any C or C++ function into a
- <a href="http://www.lua.org/manual/5.3/manual.html#lua_CFunction">lua_CFunction</a> which can be used by the
- Lua VM. Note, all parameter types must be readable from the stack (<code>Value<T>::read</code> exists for all)
- and the return type must be pushable (<code>Value<T>::push</code> exists).</p>
- <h2 id="wrap-functions">Wrap functions</h2>
- <p>Assuming you have a function similiar to this:</p>
- <pre><code class="c++">int my_function(const char* a, int b) {
- return /* magic */;
- }
- </code></pre>
- <p>You can easily wrap it using the <code>LUWRA_WRAP</code> macro:</p>
- <pre><code class="c++">// Convert to lua_CFunction
- lua_CFunction cfun = LUWRA_WRAP(my_function);
- // Do something with it, for example set it as a Lua global function
- luwra::setGlobal(lua, "my_function", cfun);
- </code></pre>
- <p><strong>Note:</strong> Do not provide the address of your function (e.g. <code>&my_function</code>) to any wrapping macro.
- The macros will take care of this themselves. You must provide only the name of the function.</p>
- <p>Calling the function from Lua is fairly straightforward:</p>
- <pre><code class="lua">local my_result = my_function("Hello World", 1337)
- print(my_result)
- </code></pre>
- <h2 id="wrap-methods-and-fields">Wrap methods and fields</h2>
- <p>It is also possible to turn C++ field accessors and methods into <code>lua_CFunction</code>s. It is a little
- trickier than wrapping normal functions. The resulting Lua functions expect the first (or <code>self</code>)
- parameter to be a user type instance of the type which the wrapped field or method belongs to.</p>
- <p><strong>Note:</strong> Before you wrap fields and methods manually, you might want to take a look at the
- <a href="../user-types/">User Types</a> section.</p>
- <p>The next examples will operate on the following structure:</p>
- <pre><code class="c++">struct Point {
- double x, y;
- // ...
- void scale(double f) {
- x *= f;
- y *= f;
- }
- };
- </code></pre>
- <p>In order to wrap <code>x</code>, <code>y</code> and <code>scale</code> we utilize the <code>LUWRA_WRAP</code> macro again:</p>
- <pre><code class="c++">lua_CFunction cfun_x = LUWRA_WRAP(Point::x),
- cfun_y = LUWRA_WRAP(Point::y),
- cfun_scale = LUWRA_WRAP(Point::scale);
- // Register as globals
- luwra::setGlobal(lua, "x", cfun_x);
- luwra::setGlobal(lua, "y", cfun_y);
- luwra::setGlobal(lua, "scale", cfun_scale);
- </code></pre>
- <p>Usage looks like this:</p>
- <pre><code class="lua">local my_point = -- Magic
- -- Access 'x' and 'y' field
- print(x(my_point), y(my_point))
- -- Set 'x' and 'y' field
- x(my_point, 13.37)
- y(my_point, 73.31)
- -- Invoke 'scale' method
- scale(my_point, 2)
- </code></pre>
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